AI Insights · Timothy · July 2025
Top Slime Games Performance in Oceania Q2 2025
Explore the performance trends of the top 5 slime games on a unified platform in Oceania during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the top slime games in Oceania showed varied performance trends across downloads, revenue, and active users. This analysis, based on data from Sensor Tower, highlights the key metrics for each application.
Super Slime Simulator from Dramaton LTD experienced fluctuating weekly revenue, peaking at $183 in late April and closing the quarter at approximately $162. Downloads saw a decline early in the quarter, reaching a low of 2.5K in early June but rebounding to 3.6K by the end of June. Active users showed a significant increase from 2.8K in early June to over 10K at the quarter's close.
For Bruno - My Talking Slime Pet, weekly revenue remained relatively stable, with minor fluctuations, ending at $47. Downloads peaked at 1.9K mid-June, while active users remained consistent, averaging around 38K throughout the quarter.
Super Big Slime: Black Hole 3D by Supercent, Inc. showed steady weekly downloads, averaging around 1K. Revenue varied slightly but ended at $23. Active users hovered around 17K, maintaining stability throughout the quarter.
The new entrant, I, Slime by Games Hub Hong Kong Limited, showed impressive initial revenue, peaking at $1.7K in early June. However, downloads dropped sharply from 6.4K in early June to just 37 by the end of the quarter.
Lastly, My Talking Slimy: Slime Cat 3D from Pixeland LLC maintained a consistent revenue stream, averaging around $1.2K. Downloads remained steady, with a slight dip to 468 in late June, while active users showed minimal fluctuation, closing at approximately 4.9K.
These insights provide a snapshot of the slime games' market dynamics in Oceania during Q2 2025. For more detailed analytics, visit Sensor Tower.